public static bool wglQueryGenlockMaxSourceDelayI3D(IntPtr,out int,out int);
public static bool wglQueryGenlockMaxSourceDelayI3D(IntPtr,int[],int[]);
public static bool wglQueryGenlockMaxSourceDelayI3D(IntPtr,IntPtr,IntPtr);
public static bool wglQueryGenlockMaxSourceDelayI3D(IntPtr,out uint,out uint);
public static bool wglQueryGenlockMaxSourceDelayI3D(IntPtr,uint[],uint[]);
Wgl Class | Tao.Platform.Windows Namespace